A full escape room contained in a card deck
No more tech headache or confusion in creating an escape room experience for your students.
An Escape Deck brings the puzzles, teamwork, and escape room feel to any nursing classroom.
Does this sound like you?
- Looking for a quick and easy activity that is easy to implement?
- Wanting to engage your students in the content?
- Working on transforming your classroom into an active learning environment?
- Need an activity for clinical post-conference or clinical replacement?
I wanted to help nursing instructors easily add an escape room activity into their teaching toolbox. They can be time-consuming to create and build. The Escape Deck is a complete escape room format within a deck of cards. Check out the video to see how it works!
The Escape Deck includes:
Right now, you would love to have an escape room, but it seems overwhelming to build from scratch. You would love a different approach to present content that is not a case study but still requires critical thinking.
Imagine that you had a ready-to-go activity that included high-level clinical judgment and decision-making.
The Escape Deck is a done-for-you, engaging activity that your students will not want to put down!
Hey, I’m Martha Johnson, and I am a nursing instructor who loves active learning.
I went from teaching a 3-hour PowerPoint-driven lecture to a classroom full of student-led projects and high-energy discussion.
One of my favorite classroom activities is an escape room built in our simulation lab. But it took me a full 18 months to develop this one classroom activity. I did so much research and reading, looking for puzzles related to nursing and thinking about how to connect an escape room to the content I teach.
Then COVID happened . . . rather than learning to bake bread or knit, I started thinking about other ways that an escape room experience could happen.
And the Escape Deck was born! I hope that your students have so much fun learning and interacting with this deck that they ask for more puzzles.
Who is this for?
Frequently Asked Questions:
So what do I get when I purchase a deck?
You get a 100 card escape deck with 5 patient scenarios along with the answer key/debriefing guide.
What’s in the answer key and debriefing guide?
A step-by-step walk-through of the entire game from start to finish. All answers are provided.
Areas of the game that are important in debriefing and supporting rationale.
Ideas for modifications to include further analysis or application.
Additional application activities to continue working with the 5 patient scenarios on a deeper level.
Images of the cards and puzzles so students will never get stuck and frustrated.
What kind of nursing content is included?
5 patient scenarios cover fluid and electrolyte content in the emergency department setting. A CHF patient with fluid overload, a pediatric patient with vomiting, a GI bleed, a dehydrated construction worker, and a patient with chronic kidney disease on dialysis.
Nursing concepts are also implemented throughout, including prioritization, lifespan considerations, nursing skills, medication calculations, lab value analysis, and my favorite - constant interruptions. It is as close to an ER shift as you can get!
So, a ready-to-go comprehensive activity for just $99?
Yup. This deck is really cool, and that's not just me saying that. All of my testers, student groups, and initial purchases have given amazing feedback and wanted to keep playing. It will be an activity that you can keep running semester after semester. BUT my goal was to make this a no-brainer because nursing education needs this NOW.
I want inspired and innovative instructors (that’s you!) to have this as a tool to improve the learning experience for our students and help them think critically and ultimately be stronger RNs.
A few more questions:
What if all my classes are moved online, does this translate to virtual classrooms?
This card deck is designed for students to work in groups. The cards are essential to completing the activity. Due to the pandemic, many nursing courses have moved online, and I offer a walk-through of creating a virtual escape room HERE. But we won’t be online forever. I would argue that this is the optimal time to set up an escape room activity. As soon as we return to the classroom, your students will be craving interaction and engagement with others.
What if I have zero active learning experience?
No big deal! This activity is designed to set it and forget it (just like a crockpot!). Hand over the deck to the student group, decide if you want them to come to you with questions (or if you are working with another group, just give them the answer key to use if they get stuck) and guide them through debriefing at the end. When it was created, the idea was for the instructor to be as hands-off as possible. After all, the brain that does the thinking does the learning!
Do I need more than one deck?
That depends on your class size. I recommend a group size between 2-5 students. So it depends on how you want to use it in the classroom or clinical. It could easily be used as part of a rotational activity classroom period - where students rotate between various activities, some independent, one instructor-led. This could be an independent activity.
So how do I start?
Great question with an easy answer. Click the "GET THE DECK" button below, let me know your shipping address, and I'll send you a deck.
Here's how it works . . .
Order the Deck
So simple . . . but this will send the deck along with the answer key/debreifing guide right to you.
Watch the Startup Video
This video will explain the game to the students and get them started playing quickly. It goes over the rules, the locks and keys, how to use the QR codes and most importantly, how to win!
Give the Students Workspace
Learning can get messy! With this game, cards will be everywhere. Some groups will be more organized. Some will look like a tornado. There is no right or wrong way but having a large table to spread out and sort through information is helpful.
Debreif the Scenario
Once the students complete the puzzles, use their excitement to do some deeper learning and reflection. Talk about content but also disuss communication skills, leadership and problem solving as a team.